Latest posts
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Mix and merge more sprites into one single game object in your HTML5 games thanks to Phaser RenderTexture game object
When you need to merge more images into a single sprite in your HTML5 games, it's time to use Phaser RenderTexture object. Full working example with commented source code available
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Destroy platforms with style in your HTML5 platformers powered by Phaser using particle emitters and emit zones
Platforms have an important role in platform games, we can't just remove them. Look how I make platforms explode in a HTML5 game thanks to Phaser particle system. Commented source code available.
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Build a HTML5 game like DROP’d using Phaser and Arcade Physics in less than 150 lines of code
"DROP'd" is a cute and fun one-button endless runner available for iOS. I managed to build a HTML5 prototype in less than 150 lines of code. Powered by Phaser and Arcade physics. Full source code available.
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Understanding perfect maze generation row after row with Eller algorithm, using a pure JavaScript class
There are a lot of algorithms to generate perfect mazes, but I am showing you the way to build a perfect maze line by line, virtually infinite, with Eller generation. Full pure JavaScript class included in the downloadable example.
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HTML5 Cross Platform Game Development using Phaser 3 – Build a Vertical Endless Runner – UPDATED
Here we go, the long awaited update to HTML5 Cross Platform Game Development has been released, build a HTML5 vertical endless runner using Phaser 3 with this interactive course.
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Add Font Awesome icons to your HTML5 games powered by Phaser thanks to its DOM support
The power of Phaser HTML5 framework + the style of Font Awesome icons, working together. Complete commented example available for download.
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“Phaser 3 HTML5 Cross Platform Game Development – Endless Runner” interactive course updated to Phaser 3.50
From the experience of more than 400 Phaser tutorials, a complete interactive course about the development of a HTML5 cross platform commercial game, updated to Phaser 3.50
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Add jQuery UI component to your HTML5 games powered by Phaser thanks to its DOM support
The power of Phaser HTML5 framework + the beauty of jQuery UI components, working together. Complete commented example available for download.
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Add Bootstrap component to your HTML5 games powered by Phaser thanks to its DOM support
The power of Phaser HTML5 framework + the beauty of Boostrap components, working together. Complete commented example available for download.
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“CLOCKS – The Game” HTML5 playable game with 10 levels updated to Phaser 3 with commented source code
Play the first 10 levels of the original "CLOCKS - The Game" in this HTML5 port of the game powered by Phaser and Arcade physics, then get the completely commented source code.
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Build a HTML5 game like GAMEE’s “Color Hit” only using tweens and trigonometry, powered by Phaser
"Color Hit" is a fun hyper casual game I was able to prototype in less than 100 lines of code. Full HTML5 working example powered by Phaser, using only tweens and a bit of trigonometry. Commented source code available.
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How to find adjacent tiles in hexagonal maps – ALL and EVERY case explained and managed by a single file.
There are four types of hexagon tile based maps, according to hexagon placement, number of rows and columns, but I wrote a single script to manage them all, with four HTML5 examples powered by Phaser. Full source code available.