Latest posts
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The basics of infinite terrain generation for a horizontal endless runner – discretizing the terrain with Simplify.js library and adding Matter physics
Build a HTML5 smooth, randomly generated, physics driven terrain using less than 50 bodies thanks to Phaser, Matter physics and Simplyfy.js library. Full source code available.
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The basics of infinite terrain generation for a horizontal endless runner
Did you know you can randomly generate an endless terrain with a series of point, a simple Cosine interpolation and a couple of scrolling graphics objects? HTML5 example powered by Phaser, full source code available.
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“Dash N Blast” HTML5 prototype updated: added obstacles and collision detection without physics engines
Circle Vs Circle Arc collision is the concept behind the next step of "Dash N Blast" HTML5 hyper casual game powered by Phaser with no physics engines. Completely commented source code available.
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Build a HTML5 game like iOS game “Dash N Blast” powered with Phaser
I am trying to turn a 3D iOS game into a 2D top-down HTML5 game powered by Phaser keeping all the original feeling. In this first part, a vertical endless runner. Commented source code available
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HTML5 hyper casual game like “Bouncing Ball” step 3: measuring distance – commented source code available
"Bouncing Ball" HTML5 prototype powered by Phaser enriches its features and now we can measure the distance traveled by the ball - full commented source code available
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BUG FIX: Match 3 Bejeweled HTML5 prototype built with Phaser updated to Phaser 3 adding object pooling and using ECMA Script 6 conventions – swipe routine fixed
My Phaser 3 Bejeweled prototype playable with both click/tap and swipe had a bug which caused gems to move in a weird way sometimes. Now I fixed it and you can enjoy a fully playable Bejeweled prototype.
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“Dashy Panda” HTML5 game prototype improved with coins to collect, powered by Phaser and Arcade physics
"Dashy Panda" HTML5 prototype powered by Phaser and Arcade physics gets a new update: now you have to collect coins while surviving as much as you can. Completely commented source code available.
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HTML5 hyper casual game like “Bouncing Ball” step 2: adding mandatory bonus
"Bouncing Ball" HTML5 hyper casual game has been upated adding bars you are forced to collect, or it's game over. Full source code available, powered by Phaser and Arcade physics.
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“Dashy Panda” HTML5 game updated to Phaser 3.18.1 with more room for customization and object pooling
"Dashy Panda" was a great hyper casual game in 2016. Have a look at the HTML5 prototype built with Phaser 3 and Arcade physics in a few lines. Commented source code available
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HTML5 Drag and Match engine updated to Phaser 3 using my pure Javascript class to handle Match3 games
The pure JavaScript - no dependencies - class to handle Match3 games like Bejeweled has been updated and now you can also build drag and match games. HTML5 example powered by Phaser
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“Hundreds” Flash game ported to HTML5 using Phaser and ARCADE physics
Back from 2013 revamping an old Flash concepts: play "Hundreds" HTML5 game powered by Phaser and Arcade physics - Full source code available.
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Build a HTML5 hyper casual game like “Bouncing Ball” by Ketchapp Studio using Phaser 3 and ARCADE physics
I built a HTML5 hyper casual game like "Bouncing Ball" in less than 100 lines thanks to Phaser 3 and ARCADE physics. Source code available.