Latest posts
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“Spellfall” HTML5 prototype made with Phaser updated to 2.8.2 and reusing tweens to improve performance
Phaser 2.8.2 released. Let's update "Spellfall" HTML5 prototype, see the creation of a match 3 game using only one tween
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The basics behind “jumping on enemies” feature, explained with Phaser and ARCADE physics
Learn how to make your platformer character jump on enemies using Phaser and ARCADE physics
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HTML5 “Down the Mountain” prototype made with Phaser updated: adding a player character, recycling assets and getting rid of arrays
"Dowh the Mountain" HTML5 prototype improved with an actual character, assets recycling and a core without arrays. Made with Phaser
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HTML5 “Down the Mountain” prototype updated to Phaser CE 2.8.1 adding tap controls and smoother player movement
HTML5 "Down the Mountain" prototype strikes back to our text editor with updates and new features, made with Phaser
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HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics
"Yeah Bunny" is a fantastic old style platformer. I made the HTML5 prototype in a few lines with Phaser
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The basics behind “wall jump” in platform games. HTML5 prototype made with Phaser and ARCADE physics
Adding wall jump in your platformer has never been so easy thanks to Phaser and ARCADE physics
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Play “Ladderz”, the complete HTML5 game based on “Mike Dangers” concept
HTML5 complete game "Ladderz" ready to play, look at the source code and have fun. Less than 400 lines thanks to Phaser
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Construct 3 now has multiple license plans to unlock all advanced features
Unlock all Construct 3 advanced features and create awesome cross platform games the affordable way.
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – optimizing the code and making the game fair
HTML5 "Mike Dangers" prototype made with Phaser now much more optimized and fair. Have a look.
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – adding spikes, death and more features
Added deadly spikes and more features to Mike Danger's HTML5 prototype made with Phaser.
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11 (E – L – E – V – E – N) years of blogging
Celebrate! Today the blog turns 11 years old. Yeah, 11 years of blogging, and counting.
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“Mike Dangers” HTML5 engine now is also available for King’s Defold engine
Björn Ritzl shows us how to create "Mike Dangers" game using King's cross platform engine "Defold"