Latest posts
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – optimizing the code and making the game fair
HTML5 "Mike Dangers" prototype made with Phaser now much more optimized and fair. Have a look.
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – adding spikes, death and more features
Added deadly spikes and more features to Mike Danger's HTML5 prototype made with Phaser.
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11 (E – L – E – V – E – N) years of blogging
Celebrate! Today the blog turns 11 years old. Yeah, 11 years of blogging, and counting.
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“Mike Dangers” HTML5 engine now is also available for King’s Defold engine
Björn Ritzl shows us how to create "Mike Dangers" game using King's cross platform engine "Defold"
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“Mike Dangers” HTML5 game engine made with Phaser and ARCADE physics – adding diamonds and real object pooling
Second step of "Mike Dangers" HTML5 prototype, collecting diamonds with real object pooling. Powered by Phaser
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HTML5 game engine behind “Mike Dangers” made in a few lines of code with Phaser and ARCADE physics
"Mike Dangers" is a fun endless climber. Look how I made the HTML5 main engine in about 150 lines using Phaser and ARCADE physics
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Win a free year subscription for Construct 3 with the “Good Things Come in Threes” game jam
Construct 3 and NewGrounds pair to host "Good Things Come in Threes" game jam. Apply and win a free year subscription for Construct 3
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HTML5 prototype of iOS “Zhed” puzzle game with 10 playable levels made with Phaser
"Zhed" game engine is now available with HTML5 powered by Phaser - 10 levels for you to play in about 100 lines of code
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Welcome Learn Lazer!! This site will contain all completed projects, books and tutorials
Welcome to the launch of my new project: Learn Lazer - Full Cross Platform Game Tutorials
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HTML5 fully working prototype of iOS “Zhed” puzzle game with 10 playable levels made with no code thanks to Construct 3
Testing Construct 3 by building a HTML5 fully working version of "Zhed" iOS game with 10 levels to beat.
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Using Tiled editor to create levels and import them as json data in your HTML5 swipe controlled Sokoban game made with Phaser
I am showing you how to create Sokoban levels with Tiled Map Editor and import them in your HTML5 game powered by Phaser
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HTML5 swipe controlled Sokoban game made with Phaser featuring unlimited undos – solving and advancing through levels
HTML5 Sokoban game made with Phaser now features swipe control, undos AND level progression, in about 200 lines of code