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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

From zero to a complete Unity3D game: 3D Concentration using C# – step 1

Build a 3D Concentration game with Unity3D even if it’s your first project with this step by step detailed tutorial using C#

Talking about Concentration game, C#, Game development and Unity3D.

How to make a popular two player games portal in less than a year

The story of a Flash game portal that started with 10 visitors/day and ended with 500K visitors/month and looks for good games to sponsor

Talking about Monetize and Users contributions.

Get simpler polygons by removing collinear points

Collinear points are points on the same line which may increase polygon vertices. Let’s see how to remove them and get simpler polygons.

Talking about Actionscript 3 and Flash.

A new way to make money with your Flash games: FGL Ads

There’s a new way to make money with Flash games in town… FGL Ads – Give it a try

Talking about Actionscript 3, Flash, Game development and Monetize.

How to create destructible terrain using Box2D – step 2

Second step of the Box2D destructible terrain tutorial. Let’s see how to convert geometry-generated holes into Box2D bodies

Talking about Actionscript 3, Box2D and Flash.

Win three Stencyl Studio subscriptions with Stencyl Jam #13

Stencyl Jam competition #13 will let you win a Stencyl Studio subscription or upgrade – Let the contest begin

Talking about Contests, Game development and Stencyl.

GameDev Tutorial – Basic Circle Chain Engine Using Unity3D – parts 2 and 3

2nd and 3rd part of the fabulous Circle Chain tutorial made with Unity3D by Alex Cançado

Talking about Circle Chain game, Game development and Users contributions.

How to create destructible terrain using Box2D – step 1

The long awaited tutorial about the creation of Box2D destructible terrain using only geometry is finally online. Enjoy.

Talking about Actionscript 3, Box2D and Flash.

GameDev Tutorial – Basic Circle Chain Engine Using Unity3D – part 1

Start learning Unity3D from the basics with this basic Circle Chain Engine – step by step tutorial by Alex Cançado

Talking about Circle Chain game, Game development and Users contributions.

Creation of a puzzle game with levels generated by the computer

Random level generation is always an interesting topic to me, look how I am creating random “Chain Reaction” levels

Talking about Nodes game, Game development and Php.

String Avoider Starling prototype using Starling-Extension-Graphics library and Flash graphic API methods

Drawing in Starling has never been so much easy with Starling-Extension-Graphics library, look how you can use good old Flash graphic API methods to draw in Starling

Talking about String Avoider game, Actionscript 3, Flash, Game development and Starling.

Flash AS3 face detection and recognition library

A great set of classes to work with face detection and recognition with Flash and AS3 – Pretty accurate.

Talking about Actionscript 3 and Flash.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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