Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about "Platform game" game

New tile based platform engine – part 2

In the second part of the engine, I added boundary walls. Still raw code at the moment, but you can see it in action here. It’s the same thing as the one published in part 1, I just added walls and collisions. One note… the hero now has its anchor point on its center, where … New tile based platform engine – part 2

Talking about Platform game game, Actionscript 2, Flash and Game development.

New tile based platform engine – part 1

I am about to develop a tile based platform engine that (in my opinion) will allow to create a lot of different games just changing some parameters. At the moment it only allows to move horizontally but everything is planned, from rooms to jumps, ladders and ropes. My goal is making the developer only focus … New tile based platform engine – part 1

Talking about Platform game game, Actionscript 2, Flash and Game development.

Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

According to Bart de Boer, this is the step 1.5 of the Step by step AS3 translation of Creation of a platform game with Flash. He fixed the jump issue and improved the collision engine. As in the previous example, the file Script.as is the main class: /*____________________________________________________ |______________ register of functions _______________| |____________________________________________________| – … Step by step AS3 translation of Creation of a platform game with Flash – step 1.5

Talking about Platform game game, Actionscript 3, Flash, Game development and Users contributions.

Step by step AS3 translation of Creation of a platform game with Flash – step 1

This seems to be the month of AS3 conversions. Good, this means AS3 community is growing. Today we’ll see how Bart de Boer translated Creation of a platform game with Flash – step 1 into AS3. You are invited to read Creation of a platform game with Flash – step 1 to know all theory … Step by step AS3 translation of Creation of a platform game with Flash – step 1

Talking about Platform game game, Actionscript 3, Flash, Game development and Users contributions.

Creation of a platform game with Flash – step 3

To show you how hard I am going to try wiping the vaporware out of my life, I am publishing the 3rd part of the platform game tutorial. Read parts 1 and 2 if you don’t remember what I am talking about. In this update, I introduced two new tile types: the lava tile that … Creation of a platform game with Flash – step 3

Talking about Platform game game, Flash and Game development.

Creation of a platform game with Flash – step 2

This is a quick update to the tutorial/engine started with Creation of a platform game with Flash – step 1. I fixed some bugs and added a ladder object (the one defined in the array with “2” and painted in light purple). Use arrows to move and space to jump. I won’t explain the script … Creation of a platform game with Flash – step 2

Talking about Platform game game, Flash and Game development.
Page 3 / 3FirstPrev

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}