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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics – The “STOP” tile

The STOP tile is a must have in an auto runner platformer game: here it is, along with a lot more features and commented source code. HTML5 game powered by Phaser.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Knife Hit” with Phaser 3 using only tweens and trigonometry – changing target speed

“Knife Hit” HTML5 game built with Phaser gets more difficult as the target constantly changes its rotation speed, thanks to linear interpolation. Full commented source code available.

Talking about Knife Hit game, Game development, HTML5, Javascript and Phaser.

The basics behind “jumping on enemies” feature, explained with Phaser and ARCADE physics – Updated to Phaser 3

Making a HTML5 platformer? Learn to kill enemies by stomping on them using Phaser 3 and ARCADE physics. Full source code explained line by line.

Talking about Game development, HTML5, Javascript and Phaser.

Super Mario who? HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and ARCADE physics updated to Phaser 3.6.0

Forget Super Mario, here’s a HTML5 platform prototype where you can jump, double jump, wall jump and slide using Phaser 3 and ARCADE physics. Commented source code available.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game – managing leaderboards

Facebook Instant Games API integration is getting more complete and now you can add leaderboards to your HTML5 game powered by Phaser. Full source code available.

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Knife Hit” with Phaser 3 using only tweens and trigonometry – hitting knives

Second step in the building of “Knife Hit” HTML5 prototype using Phaser 3, tweens and trigonometry. Detect knives collisions without phyiscs. Commented source code.

Talking about Knife Hit game, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game – saving game information

Saving your HTML5 game information on Facebook cloud is really easy with Facebook Instant Games API, have a look and download the source code.

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Knife Hit” with Phaser 3 using only tweens and trigonometry

iOS top action game “Knife Hit” built with HTML5 with no physics engines thanks to Phaser 3 tweens and some trigonometry. Get the commented source code.

Talking about Knife Hit game, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game – displaying player name and profile picture

The guide to integrate Facebook Instant Games API in your HTML5 game powered by Phaser continues. Look how I added player first name and profile photo

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

Play “4096”, my HTML5 take on “2048” game built with Phaser 3, and get the source code for free

I built a complete HTML5 “2048” clone called “4096” in a few more than 300 lines of code thanks to Phaser 3 – Get the source code and learn to build HTML5 games.

Talking about 2048 game, Game development, HTML5, Javascript and Phaser.

How to integrate Facebook Instant Games API in your Phaser game

A detailed step by step guide to integrate your HTML5 Phaser games with Facebook Instant Games API

Talking about Facebook, Game development, HTML5, Javascript and Phaser.

6 HTML5 games you can easily build starting from the “2048” code using Phaser 3

From brain games to RPGs, here is a list of 6 HTML5 games you can easily build starting from the “2048” code using Phaser 3

Talking about 2048 game, Android, Game development, HTML5, iOS, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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