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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Users contributions

The engine behind Splitter Flash game – new AS3 prototypes

Splitting Box2D objects seem to be the ultimate challenge around here… after The engine behind Splitter Flash game – first AS3 prototype, now we have two updates… the first by Guillaume Pommey, author of the previous prototype and the second one by Bryce Summer. While Guillaume wants to refine a bit the final code before … The engine behind Splitter Flash game – new AS3 prototypes

Talking about Splitter game, Actionscript 3, Box2D, Flash and Users contributions.

The engine behind Splitter Flash game – first AS3 prototype

Some time ago I posted about the engine behind Splitter Flash game, the C code used to cut off and split objects with Box2D Now I received an AS3 prototype from Guillaume Pommey. Hi ! I try to port the splitter engine to AS3, I haven’t any error in the function but I have an … The engine behind Splitter Flash game – first AS3 prototype

Talking about Splitter game, Actionscript 3, Box2D, Flash and Users contributions.

Box2D breakout prototype

Porting Breakout/Arkanoid with Box2D seems to be an interesting challenge for developers. Some days ago I showed you Phyballs, now it’s time for Andre Vidal to show his work. Andre runs his own blog I suggest you to visit because you will find some interesting source code. This is Andre’s breakout (arrow keys = left … Box2D breakout prototype

Talking about Breakout game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Phyballs: when Arkanoid meets Box2D – Full source code

Box2D is getting more and more popular among developers, and I am proud to have the permission to publish the first source code for a complete Box2D game. The author is Esteban Gallardo, author of Free Creation Games. The game is called Phyballs And this is the source code. I have to say, this is … Phyballs: when Arkanoid meets Box2D – Full source code

Talking about Phyballs game, Actionscript 3, Box2D, Flash, Game development and Users contributions.

Drawing circles on the fly in Box2D

Only a day after Drawing boxes on the fly in Box2D I got three submissions for drawing circles on the fly. I will list all of them, and I found interesting how different Flashers obtained the same result in quite the same way. The first to send the routine was Vitaliy Berov: This is the … Drawing circles on the fly in Box2D

Talking about Actionscript 3, Box2D, Flash and Users contributions.

Drawing boxes on the fly in Box2D

Box2D is getting more and more popular among Flash developers, but it still lacks of adeguate tutorials and documentation about making games with it. Andrew McGrath from Gamersgarden released a great tutorial about drawing boxes on the fly on Box2D. Every detail of the script is fully commented, so you won’t miss anything, and you … Drawing boxes on the fly in Box2D

Talking about Actionscript 3, Box2D, Flash and Users contributions.

Perfect maze generation – tile based version – AS3

After publishing Perfect maze generation – tile based version written in Php, I got some emails asking for an AS3 version. Pedro Taranto made the AS3 porting in less than a day, and here’s what you’ll get: Click on the maze to generate a new one And this is the source code:

Talking about Maze game, Actionscript 3, Flex, Game development and Users contributions.

Learn AS3 by following this simple avoider game tutorial

The blogsphere is magic. When you start a blog, if you do a good job, some people inspired by you will start blogging, and probably inspire you. This is the case of Michael Williams, who said I was one of the main reasons he decided to make a blog about Flash game development. He wrote … Learn AS3 by following this simple avoider game tutorial

Talking about Avoider game, Actionscript 3, Flash, Game development and Users contributions.

Platform engine variation with hangable tiles

This is another version of my platform engine made by Bryan Devlin introducing some graphics, a visual death and hangable roofs. Bryan spread out the code to follow and understand it a bit better. This is what you’ll get: Notice the hangable tiles, that’s the major improvement. You can download source code here. Also, Bryan … Platform engine variation with hangable tiles

Talking about Actionscript 2, Flash, Game development and Users contributions.

Flash file to make your own key icons

A couple of days ago I released two Photoshop files to make your own key icons. Now Samuel Bonfante sent me the Flash version of those PSD files, for all you Flash maniacs. « Hello Emanuele, I recently saw your post “Photoshop Files To Make Your Own Key Icons”. I wondered how developers who don’t … Flash file to make your own key icons

Talking about Flash and Users contributions.

How to ask for help: the Philippines example

Normally everyday I receive about 10 emails asking for help. They all seem to be made with a template, something like this: “hey this script does not work. Can you fix it?” Obviously I cannot fix someone else’s scripts, but sometimes I got really impressed by an help request. It happened about one year ago … How to ask for help: the Philippines example

Talking about Actionscript 2, Flash, Game development and Users contributions.

Platform game basics using Box2D

I wrote about Box2D Flash version about a year ago, then I published Playing with Box2DFlashAS3 and Create a Flash game like Totem Destroyer as examples covering what you can do with this library. But I was really impressed by a thread on TriquiTips submitted by Hawdon called Box2DAs3 For Beginners! (read steps 1 and … Platform game basics using Box2D

Talking about Platform game game, Actionscript 3, Box2D, Flash, Game development and Users contributions.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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