Latest posts
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Basic webpack guide to bundle all your JavaScript files in one, useful to publish HTML5 games
Distribute your HTML5 games with only one single JavaScript file which bundles all your scripts thanks to the easiest webpack tutorial you will find on the web. Full downloadable Phaser example included.
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Complete “Circle Race” HTML5 prototype built using Phaser 3, with a lot of room for customization
"Circle Race" is a fun HTML5 hyper casual game built wit Construct. I made a Phaser version in 80 lines, with room for customization and sprites generated on the fly. Full source code available.
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“Legends of Runeterra” HTML5 prototype powered by Phaser updated: drawing cards
"Legends of Runeterra" HTML5 prototype has been improved and now you can play cards by dragging them from your hand to the field. Commented source code available, powered by Phaser 3 of course.
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14 years of blogging
Today the blog turns 14. Thank you for being my readers for all these years.
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Draw a card from your hand like in “Legends of Runeterra” mobile version
With the power of Phaser's drag events, I built this "Legends of Runeterra" way of handling cards in your hand. HTML5 example with complete source code to download.
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Phaser Editor 2D is the web-based IDE you need for HTML5 game development. Let’s build a game with it.
With the new, web based version of Phaser Editor you can build your next HTML5 game completely in the cloud, combining the ease of use of a visual editor with the power of Phaser 3 scripting. I built a "Block it" game in a matter of minutes, have a look.
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Pure Javascript class to handle draw and match games like “Grindstone”, ready to communicate with your favorite HTML5 framework. Phaser 3 example included
What about a pure JavaScript class which handles everything you need in a HTML5 Draw and Match game like "Grindstone" allowing you to focus only on input management and animations? Full source code and Phaser 3 example included
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“VVVVVV” HTML5 prototype powered by Phaser meets light and dark with ray casting and the result is astonishing
Add a twist to your HTML5 platform games featuring light and dark areas using ray casting. Full working example on the VVVVVV prototype powered by Phaser. Full source code available.
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Boost you Phaser development speed with PGInspector
Tired of filling your code with "console.log" to debug your HTML5 games powered by Phaser? You will enjoy PGInspector, just one line of code to add and you're ready to inspect all Game Objects. Free download.
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HTML5 prototype of “Bricks” hyper casual game with Phaser and Arcade physics – Step 2: adding score
"Bricks" HTML5 prototype has been updated and now features a scoring system, using a text game object whose position is constantly updated according to its bounding box - Full Phaser example commented line by line.
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Play with light and dark using ray casting and visibility polygons – updated to Phaser 3
With ray casting you can play with light and shadow in real time. Look at this HTML5 example powered by Phaser and Byron Knoll‘s visibility polygon script. Commented source code available.
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Get into the first Gamedev.js Jam and build a web game in 13 days
Build a HTML5 web game in 13 days and win prizes with the first Gamedev.js Jam starting on April 13th. Save the date!