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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

BUG FIX: Match 3 Bejeweled HTML5 prototype built with Phaser updated to Phaser 3 adding object pooling and using ECMA Script 6 conventions – swipe routine fixed

My Phaser 3 Bejeweled prototype playable with both click/tap and swipe had a bug which caused gems to move in a weird way sometimes. Now I fixed it and you can enjoy a fully playable Bejeweled prototype.

Talking about Bejeweled game, Game development, HTML5, Javascript and Phaser.

“Dashy Panda” HTML5 game prototype improved with coins to collect, powered by Phaser and Arcade physics

“Dashy Panda” HTML5 prototype powered by Phaser and Arcade physics gets a new update: now you have to collect coins while surviving as much as you can. Completely commented source code available.

Talking about Dashy Panda game, Game development, HTML5, Javascript and Phaser.

HTML5 hyper casual game like “Bouncing Ball” step 2: adding mandatory bonus

“Bouncing Ball” HTML5 hyper casual game has been upated adding bars you are forced to collect, or it’s game over. Full source code available, powered by Phaser and Arcade physics.

Talking about Bouncing Ball game, Game development, HTML5, Javascript and Phaser.

“Dashy Panda” HTML5 game updated to Phaser 3.18.1 with more room for customization and object pooling

“Dashy Panda” was a great hyper casual game in 2016. Have a look at the HTML5 prototype built with Phaser 3 and Arcade physics in a few lines. Commented source code available

Talking about Dashy Panda game, Game development, HTML5, Javascript and Phaser.

HTML5 Drag and Match engine updated to Phaser 3 using my pure Javascript class to handle Match3 games

The pure JavaScript – no dependencies – class to handle Match3 games like Bejeweled has been updated and now you can also build drag and match games. HTML5 example powered by Phaser

Talking about Drag and Match game, Game development, HTML5, Javascript and Phaser.

“Hundreds” Flash game ported to HTML5 using Phaser and ARCADE physics

Back from 2013 revamping an old Flash concepts: play “Hundreds” HTML5 game powered by Phaser and Arcade physics – Full source code available.

Talking about Hundreds game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 hyper casual game like “Bouncing Ball” by Ketchapp Studio using Phaser 3 and ARCADE physics

I built a HTML5 hyper casual game like “Bouncing Ball” in less than 100 lines thanks to Phaser 3 and ARCADE physics. Source code available.

Talking about Bouncing Ball game, Game development, HTML5, Javascript and Phaser.

The blog turned into a teenager – 13 years of blogging

The blog turns 13. When I was 13, I got my first computer and my life changed. 13 years is a very important milestone to me. Thank you for being my reader.

Talking about Blogging.

“Turnellio” old Flash Match3 game ported to HTML5 with my pure Javascript class to handle Match3 games like Bejeweled.

“Turnellio” is a great twist on Match3 games built by talented Flash developer Tonypa. I ported it to HTML5 in a matter of minutes thanks to my pure JavaScript Match3 class, with no dependencies at all – download the source code and build your own HTML5 game.

Talking about Turnellio game, Game development, HTML5, Javascript and Phaser.

“Tipsy Tower” HTML5 prototype updated to Phaser 3 using Matter.js and multiple cameras

A complete HTML5 prototype of “Tipsy Tower” hyper casual physics game built with Phaser 3 and Matter.js featuring multiple cameras in less than 200 lines. Source code available.

Talking about Tipsy Tower game, Game development, HTML5, Javascript and Phaser.

Swing and collect gems on “Gems n’ Ropes”, my latest HTML5 game powered by Phaser 3 and Matter.js

Swing and collect gems before time is over in “Gems n’ Ropes”, physics game built with Phaser and Matter.js, available for licensing or to get the source code.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Pure Javascript class to handle Draw and Match games like Dungeon Raid, ready to communicate with your favorite HTML5 framework. Phaser 3 example included

Building a HTML5 “Draw and Match” game has never been so easy with this pure JavaScript class with no dependencies. The class handles everything, you just have to manage input and move stuff on the screen. Full Phaser 3 example included.

Talking about Dungeon Raid game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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