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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about "Sokoban" game

How and why I developed “Soko64”, a Sokoban game for Commodore 64, in 2022

This is how and why I developed a Commodore 64 game in 2022, and obviously there’s the source code available to download and experiment. It was fun, would you ever retrocode?

Talking about Sokoban game, and Game development.

TypeScript class with no dependencies to handle Sokoban games in less than 10 lines of code. HTML5 example powered by Phaser

A completely commented, standalone TypeScript class with no dependencies is what you need if you want to build your Sokoban game in about 10 lines like I did. HTML5 example powered by Phaser

Talking about Sokoban game, Game development, HTML5, Javascript, Phaser and TypeScript.

First Phaser 4 version released, let’s have a look at it by building a HTML5 Sokoban game

I tested the early Phaser v4 framework building a HTML5 Sokoban game, this is probably the first game prototype build using Phaser4, have a look! Full commented source code included.

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

3D Sokoban prototype controlled by swipe built with Buildbox with (almost) no code thanks to my pure JavaScript class

With the power of Buildbox and my pure JavaScript class to handle Sokoban games, I was able to build a 3d Sokoban controlled by swipe in about 50 lines of code. Full project available for download.

Talking about Sokoban game, 3D, Game development and Javascript.

Pure JavaScript class to handle Sokoban games, ready to communicate with your favorite HTML5 framework.

2020 begins with a complete pure JavaScript class with no dependencies to handle a Sokoban game with unlimited undos. Build your Sokoban game with any framework without caring about game logic. Commented example included.

Talking about Sokoban game, Game development and Javascript.

Pandaban – Build HTML5 Sokoban game with Panda2 and play it with keyboard or by swiping

Panda2 is a nice HTML5 game framework which comes with a nice IDE – Look at this complete HTML5 Sokoban prototype made in less than 200 lines, along with the complete source code.

Talking about Sokoban game, Game development, HTML5 and Javascript.

HTML5 Sokoban prototype built with Phaser 3 updated to 3.2.0 with improved undo, double tap control, pixel art mode and flashing camera

A fully working HTML5 “Sokoban” game made with Phaser 3 featuring camera effects, unlimited undos, swipe and double tap control, and more.

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

Phaser 3 version of the HTML5 swipe controlled Sokoban game

What about a complete HTML5 Sokoban game developed with Phaser 3? Get the source code

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

Using Tiled editor to create levels and import them as json data in your HTML5 swipe controlled Sokoban game made with Phaser

I am showing you how to create Sokoban levels with Tiled Map Editor and import them in your HTML5 game powered by Phaser

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

HTML5 swipe controlled Sokoban game made with Phaser featuring unlimited undos – solving and advancing through levels

HTML5 Sokoban game made with Phaser now features swipe control, undos AND level progression, in about 200 lines of code

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

HTML5 swipe controlled Sokoban game made with Phaser featuring unlimited undos updated to 2.7.5

HTML5 Sokoban prototype with swipe control and unlimited undos made in less than 200 lines of code thanks to Phaser

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

The basics of responsive HTML5 games

Making responsive HTML5 games working both in portrait and landscape mode is easier than it seems. Have a look.

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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