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Emanuele Feronato

Italian geek and PROgrammer
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101 games challenge!
All about Actionscript 3

Papervision3D: understanding Plane object – part 2

Here I am to continue the tutorial about Papervision3D and planes. I suggest to take a look at the first part if you are a new reader. This time I am going to explain the basic color material and a trick to make a plane have two materials, one per side. Before you continue reading, … Papervision3D: understanding Plane object – part 2

Talking about Actionscript 3 and Flash.

Understanding AS3 and XML

When you are about to design a Flash application using dynamic content, such as an image gallery or a tile based game, XML is one of the best ways to handle external content because it’s very easy to create, understand, read, and update. AS3 now uses a system called ECMAScript for XML (E4X) that will … Understanding AS3 and XML

Talking about Actionscript 3 and Flash.

Understanding how Box2D manages boundaries

Sometimes you may need to determine if your Box2D object has fallen off the screen. This mostly happens in games, where you are going to build something and some pieces may fall down, but obviously you can extend the concept to any application you may write. There are two “obvious” ways to do it: 1) … Understanding how Box2D manages boundaries

Talking about Actionscript 3, Box2D and Flash.

JiglibFlash 3D Physics engine for AS3

I want to introduce you to a 3D Physics engine for AS3. Unlike engines like Box2D and the other ones listed in Flash physics engines galore, this engine adds the third dimension. JiglibFlash is a open source Actionscript 3D Physics Engine. It’s ported by muzerly from the c++ open source physics engine jiglib and uses … JiglibFlash 3D Physics engine for AS3

Talking about Actionscript 3, Flash and Links.

Papervision3D: understanding Plane object

The Plane is the simplest object you can create with Papervision3D. But “simple” does not mean we don’t have a set of options to custom our planes. Look at this script, that is quite the same as the one published at Papervision3D for the absolute beginners: package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import … Papervision3D: understanding Plane object

Talking about Actionscript 3 and Flash.

Papervision3D for the absolute beginners

You should all know Papervision3D, one of the best open source 3D engine for the Flash platform. The biggest problem with this library, in my opinion, is the lack of basics tutorials explaining how does it work. Just like what’s happening with Box2D, this is scaring a lot of developers because they just think it’s … Papervision3D for the absolute beginners

Talking about Actionscript 3 and Flash.

Understanding AS3 ColorMatrixFilter class

Do you want to apply color correction to images into your Flash movies on the fly? Then ColorMatrixFilter is the class you need. The ColorMatrixFilter class lets you apply a 4 x 5 matrix transformation on the RGBA color and alpha values of every pixel in the input image to produce a result with a … Understanding AS3 ColorMatrixFilter class

Talking about Actionscript 3 and Flash.

Official Facebook Actionscript API released – AS3 version

This post contains a script made combining Official Facebook Actionscript API released! with Understanding Flash button component. package { import flash.display.Sprite; import fl.controls.Button; import flash.events.MouseEvent; import flash.text.TextField; import com.facebook.data.users.GetInfoData; import com.facebook.utils.FacebookSessionUtil; import com.facebook.data.users.FacebookUser; import com.facebook.data.users.GetInfoFieldValues; import com.facebook.commands.users.GetInfo; import com.facebook.net.FacebookCall; import com.facebook.events.FacebookEvent; import com.facebook.Facebook; public class as3facebook extends Sprite { var my_text:TextField = new TextField(); var … Official Facebook Actionscript API released – AS3 version

Talking about Actionscript 3, Facebook and Flash.

Designing the structure of a Flash game – AS3 version – Part 6

In this 6th part I included MochiBot and I replaced most of the buttons with the button component. This is the result And this is the source code to download. Next update will feature the complete “game” and the full tutorial about making a simple game. Simple but with all features needed by a game … Designing the structure of a Flash game – AS3 version – Part 6

Talking about Actionscript 3, Flash and Game development.

Understanding Flash button component

When I am designing a Flash application or a game, I have to say I really hate the process of button creation. That’s why I am using, from now on, Flash built in button component. It’s fully skinnable, you can add it in a click and supports some interesting features such as some key controls: … Understanding Flash button component

Talking about Actionscript 3 and Flash.

Official Facebook Actionscript API released!

On March 31 Facebook developers announced that Adobe and Facebook are working together to provide official support for building rich social applications in Flash. You can read the full Josh Elman’s announcement at this link. The new ActionScript 3.0 Client Library for Facebook Platform API, fully supported by Facebook and Adobe, makes it easy to … Official Facebook Actionscript API released!

Talking about Actionscript 3, Facebook and Flex.

How to use Google Maps API with Flash AS3 – part 2

This time I am going to show you how to add to your Flash Google Map the controls you are used to see in all maps, such as map type, zoom and overview. You will find, looking at this example and next ones, Google Maps can be customized in a wide range of ways. Read … How to use Google Maps API with Flash AS3 – part 2

Talking about Actionscript 3 and Flash.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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