Case study: The Big Adventure – a Box2D RPG
Ok, it’s not an april fool… the bulgarian freelancer Krasimir Tsonev really made a Box2D based RPG game called The Big Adventure. And he also built the official game site with all features it needs to attract players: a community, a forum, a ladder, updated news… really a good job. Now he wants to share … Case study: The Big Adventure – a Box2D RPG
Creation of a game with Citrus Engine
As said, we’re going to create a little game with Citrus Engine. Since the engine it’s ready, we can start with level design. So let’s open the Citrus Engine Level Architect, included in the package, and let’s start playing with it. The key of this little tool is the right mouse key. Pressing it will … Creation of a game with Citrus Engine
Play ColorBallz, my latest Flash game
While I am giving the finishing touches at LineBall (yes, I found a sponsor), I want you to play ColorBallz. It’s a simple game I made in a couple of days starting from Basic Filler engine with Box2D – part 1, 2 and 3. All in all it’s almost the same game, I just added … Play ColorBallz, my latest Flash game
Understanding Box2D’s one-way platforms, aka CLOUDS
One of the new features introduced with Box2D 2.1a is the improved contact listener class which comes in hand when we want to create one-way platforms, or “clouds”. This can be made thanks to a function called before the contact is processed… something like “hey, two bodies are about to collide, what should I do?”… … Understanding Box2D’s one-way platforms, aka CLOUDS
Box2D Flash game creation tutorial – part 2
After seeing the character creation in Box2D Flash game creation tutorial – part 1, it’s time to add some coins to collect. This process will involve some interesting Box2D features, like sensors and custom collision management. I would suggest to read the basics of sensors at Erase Box: the tutorial and custom collision management at … Box2D Flash game creation tutorial – part 2
Box2D Flash game creation tutorial – part 1
My first Flash game tutorial ever was Flash game creation tutorial – part 1. It was the first of a series to create a game like jmtb‘s ball games. It was an old AS2 series, and some steps have been ported in AS3 with Create a Flash ball game using AS3. The “ball” game is … Box2D Flash game creation tutorial – part 1
Understanding Box2D applicable forces
In Box2d, bodies aren’t only affected by gravity and collisions, but you can also apply forces to them. Knowing the right force to apply is very important when you want to control a body, as you may want to do in a Flash game Let’s see the forces you can apply: Applying a force public … Understanding Box2D applicable forces
Create incredible particle effects with Partigen 2
Do you remember Partigen? Andrew Fitzgerald from Desuade released the new version, of his amazing particle effects engine: Partigen 2. Featuring over 120 exclusive preset effects, Partigen 2 is the first and only extension for Flash that let’s you to create complex particle effects in just a click. The list of features is huge, so … Create incredible particle effects with Partigen 2
Box2D tutorial for the absolute beginners – revamped
About a year ago I published a Box2D tutorial for the absolute beginners. With 2.1 release, a lot of things changed, so it’s time to publish another tutorial for the absolute beginners. In this tutorial we’ll cover needed libraries to import, world creation, debug draw and the creation of static and dynamic boxes and circles. … Box2D tutorial for the absolute beginners – revamped
Box2DFlash 2.1a released – what changed
Some days ago Boris the Brave released the new version of the popular physics library. There are some critical changes that won’t make old projects run in the new environment. The most important ones are: It is now not necessary to specify a size for your world, it’ll always be large enough. Improved collisions system … Box2DFlash 2.1a released – what changed