Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Flash

Flash Mindmeld 2011 is Live!

Today is the day. Do you remember the Online Flash Mindmeld MicroConference? Finally it’s live! Go check it out! You can now listen to each Flash Game Developer just by clicking on their profile/bio on the web page. Or you can click this link to download a single mp3 of the entire MicroConference so you … Flash Mindmeld 2011 is Live!

Talking about Flash and Game development.

Flare3D Vs Away3D in the creation of a simple game

If you followed the blog during the latest days, you probably know about the Sokoban prototype made with Flare3D and Away3D. I was making the prototype with Alternativa3D and Papervision3D too, but I dropped both engines because they can’t compete against Flare3D and Away3D. It’s time to compare the engines, to see which works better, … Flare3D Vs Away3D in the creation of a simple game

Talking about 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Away3D

As promised, after the Flash 3D Sokoban prototype with Flare3D, here comes the Away3D version. The code needs to be optimized and above all I want to make Away3D and Flare3D codes as similar as possible so I will be able to compare them and show you the differences. This is the Away3D source code:

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Flash 3D Sokoban prototype with Flare3D

You know I love Sokoban game. This is a prototype of a Flash 3D Sokoban made with Flare3D. Flare3D is a real time 3D engine for Flash and Flex optimized for games and animations. My plan is to create this simple prototype with various Flash 3D engines, then compare them with ease of use, performances … Flash 3D Sokoban prototype with Flare3D

Talking about Sokoban game, 3D, Actionscript 3, Flash and Game development.

Learn what makes or breaks a successful Flash game with Flash Mindmeld

Sixty Top Flash Game Developers (myself included! Damn Italians, they are everywhere) from Around the World to Share Flash Game Development Tips, Secrets and Advice at Online Flash Mindmeld MicroConference. On February 15th, 60 (myself included, so let’s say 59) of the world’s greatest developers behind Flash games will speak about what makes or breaks … Learn what makes or breaks a successful Flash game with Flash Mindmeld

Talking about Flash and Game development.

Making a Flash game like Plants Vs Zombies – Step 4

Welcome to step four. In this step we’ll make plants fire and eventually kill zombies. Let’s start defining when a plant can fire: * When there is at least one zombie on the same row the plant is placed * When it’s not already firing (plants can fire only one bullet at once) * When … Making a Flash game like Plants Vs Zombies – Step 4

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Develop Flash Facebook applications with Facebook Graph API Development with Flash

The latest result of my collaboration with Packt Publishing is Facebook Graph API Development with Flash by Michael James Williams, who also owns a blog about Flash game developing. Michael is an excellent writer and I was pleased to be the reviewer of this book.

Talking about Actionscript 3, Facebook and Flash.

Creation of realistic Flash water ripples with AS3

This is basically the Flash porting of the Flex experiment made by David Lenaerts in his blog. I found the script a very interesting way to use the NascomASLib, an open source AS3 library that provides a couple of interesting graphic effects such as pixelate and rippler, the one used in the example. The point … Creation of realistic Flash water ripples with AS3

Talking about Actionscript 3 and Flash.

Making a Flash game like Plants Vs Zombies – step 3

Here we go with 3rd step of Plants Vs Zombies game. Now we will place the bought plant on the game field and let the zombies enter. Adding a zombie is quite easy because we manage it in the same way we managed the sun. Just like suns appear out of the top of the … Making a Flash game like Plants Vs Zombies – step 3

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Making a Flash game like Plants Vs Zombies – step 2

In the second part of the series, it’s time to raise money to buy a plant. Also, we should add a smooth animation to falling suns, fix a bug which made them appear only on certain tiles and make them disappear if they aren’t picked up after a given amount of time. Fixing the bug … Making a Flash game like Plants Vs Zombies – step 2

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Making a Flash game like Plants Vs Zombies

As promised in fully explaining a PopCap game post, here we go with Plants Vs Zombies. I have to say I am not a great PvZ player (shame on me), so if you notice something wrong during the series, let me know.

Talking about Plants Vs Zombies game, Actionscript 3, Flash and Game development.

Fully explaining a PopCap game

Do you like PopCap games? I love them. They are quick, easy to play and fun, the perfect for making a Flash tutorial series. Starting from Monday 27 December I will make a new Flash tutorial series about a PopCap game. Which one? You decide. Leave a comment to this post with the name of … Fully explaining a PopCap game

Talking about Actionscript 3, Flash and Game development.
Page 21 / 64FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}