Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Flash

Create your own tween manager class in AS3

I publish this tutorial with the permission of Krasimir Tsonev, from Bulgaria, who runs krasimirtsonev.com (take a look at the light bulbs: don’t you think it can be done using a basic Box2D rope?). It’s an amazing tutorial with clean and well commented code that will guide you through the process of the creation of … Create your own tween manager class in AS3

Talking about Actionscript 3, Flash and Users contributions.

Worms-like destructible terrain in Flash – Part 2

After having some troubles with the email, I am finally able to post Jordi Sanglas Molist‘s second step of Worms-like destructible terrain in Flash. Now the character can jump and move. I’ve also solved a bug: in the last script I checked a collision using the feet, so if the terrain was between both feet … Worms-like destructible terrain in Flash – Part 2

Talking about Worms game, Actionscript 3, Flash, Game development and Users contributions.

Changing a Movieclip registration point on the fly with AS3

Do you know what is a Movieclip registration point? If you ever played with Flash drawing tools, you should. The registration point is like the origin in a Cartesian coordinate system, the default point of a Movieclip from which its x and y coordinates are calculated. In the example we are about to see, I … Changing a Movieclip registration point on the fly with AS3

Talking about Actionscript 3 and Flash.

Claytus Hood Tower Defense case study

I always loved games that revive an old concept with new features, and Claytus Hood Tower Defense is one of them. Based on the old “tower defense” theme, it introduces new strategy options with large, scrollable maps and the capability to block some paths to make enemies take a larger route to attack you base. … Claytus Hood Tower Defense case study

Talking about Actionscript 3, Flash, Game development and Users contributions.

The perfect swf file size of your Flash games

When you are making a Flash game, do you worry about the final size of your swf? I had a look at 17.666 games with known filesize actually stored in Triqui.com, parsed from MochiMedia, and that’s what I found Average swf file size: 0.99MB swf file size # of games % 5MB 499 2.82 Finally, … The perfect swf file size of your Flash games

Talking about Flash and Game development.

Rendering text in AS3 using FTE (Flash Text Engine)

Since I think devlopers’ attention will focus on mobile game developement during these days, let’s see a feature that will let you use fonts in a way that will successfully adapt across devices, as introduced in the Authoring mobile Flash content for multiple screen sizes guide. FTE (Flash Text Engine) The FTE provides low-level support … Rendering text in AS3 using FTE (Flash Text Engine)

Talking about Actionscript 3 and Flash.

More mobile Flash game contests – $80,000 in prizes!!

If you think $30,000 in prizes aren’t enough, here they come $50,000 more in prizes from Kongregate‘s Mobile Flash Game Contest and MochiMedia‘s Made for Mobile Contest, for a grand total of $80,000!!! This is the first time in Flash gaming history that three big sites host contests with the same topic, this means you … More mobile Flash game contests – $80,000 in prizes!!

Talking about Contests, Flash and Game development.

Get SWF Protector 3 with a special 25% discount

Now you know Flash thieve is a problem. With the latest SWF Protector from DCOM Soft you can firmly protect both ActionScript 1/2 and ActionScript 3, so none of your files, either old or new, will stay unguarded. Version 3.0, actually available for Win and Linux (Mac version to be released soon) now supports Flash … Get SWF Protector 3 with a special 25% discount

Talking about Flash and Reviews.

Grand Theft Flash: the Flash thieve problem

Alexandre Chevalier is the marketing specialist at DCom Soft, Inc., the company who developed the well known SWF Protector I reviewed in this post. With the release of version 3.0, (I am testing it right now, expect a full review in a couple of days) Alexandre explains us the Flash thieve problem: « Nowadays SWF … Grand Theft Flash: the Flash thieve problem

Talking about Flash.

Win $30,000 in prizes with Cell your Flash Game contest

While the war between Adobe and Apple does not seem to cease (I have to say I am by Adobe’s side), Android mobile OS fully supports Flash. So Flash Game License together with Adobe host a very special contest exclusively for members of FGL called Cell your Flash Game Create or port a game for … Win $30,000 in prizes with Cell your Flash Game contest

Talking about Contests, Flash and Game development.

Basic Box2D editor using Flash movieclips

When you are about to design a level or whatever else in Box2D, you have to face some design issues due to different unit measurements (Flash works with pixels while Box2D uses meters) and the common problems in level design: the need to have a WYSIWYG interface. Some frameworks such as Citrus Engine, have a … Basic Box2D editor using Flash movieclips

Talking about Actionscript 3, Box2D and Flash.

Detecting mouse gestures in Flash with AS3

In computing, a pointing device gesture or mouse gesture is a way of combining pointing device movements and clicks which the software recognizes as a specific command. Pointing device gestures can provide quick access to common functions of a program. They can also be useful for people who have difficulties typing on a keyboard. For … Detecting mouse gestures in Flash with AS3

Talking about Actionscript 3 and Flash.
Page 24 / 64FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 227 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}