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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Game development

HTML5 “Serious Scrambers” prototype built with Kaboom, using object pooling. Written in TypeScript

First attempt to create a “Serious Scramblers” HTML5 prototype using Kaboom, a Javascript game programming library. Play and get the commented source code for free.

Talking about Serious Scramblers game, Game development, HTML5, Javascript and TypeScript.

Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 6: final touches and settings to increase difficulty

In the 6th step of “Stairs” HTML5 prototype built with Phaser and Three.js I added options to automatically increase difficulty as players proceed in this endless runner. Full commented TypeScript source code to download for free.

Talking about Stairs game, 3D, Game development, HTML5, Javascript, Phaser and TypeScript.

“Quick Switch” HTML5 prototype built with GDevelop

I am having fun with GDevelop so I decided to port another old Flash + Box2D game into a HMTL5 prototype: Quick Switch. Full project available to download.

Talking about Quick Switch game, Game development and HTML5.

“Totem Destroyer” HTML5 prototype built with free no code tool GDevelop

Look how I built a HTML5 prototype of the famous “Totem Destroyer” Flash game in a matter of minutes using the free no code tool GDevelop. Graphics assets by Kenney.

Talking about Totem Destroyer game, Game development and HTML5.

Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 5: update to latest Three.js version, moving steps, bonuses to collect and more improvements

I am starting the new year with a massive update to HTML5 prototype of “Stairs” game built with Phaser and Three.js, written in Typescript. Moving steps, bonuses to collect, latest Three.js library and more. Full commented source code available for free.

Talking about Stairs game, 3D, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a 3D HTML5 game like “Stairs” using Godot – Step 6: starting and dying with stile

In the 6th step of the creation of “Stairs” HTML5 game using Godot engine I am explaining how to wait for user input to start the game and how to die with style. Full commented source code available for free.

Talking about Stairs game, 3D, Game development, Godot Engine and HTML5.

Build a 3D HTML5 game like “Stairs” using Godot – Step 5: better way to control the ball, check for collisions with spikes and check for the ball to fall down the steps

In the 5th step in the building of a HTML5 game like “Stairs” with Godot Engine, we add a virtual trackpad for a better ball control, check for the ball hit a spike or fall down the stair. Full commented project available to download.

Talking about Stairs game, 3D, Game development, Godot Engine and HTML5.

How and why I developed “Soko64”, a Sokoban game for Commodore 64, in 2022

This is how and why I developed a Commodore 64 game in 2022, and obviously there’s the source code available to download and experiment. It was fun, would you ever retrocode?

Talking about Sokoban game, and Game development.

Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 4: collision detection, better controls and level progression

Massive update of “Stairs” HTML5 3D game prototype, featuring collision detection without any physics engine, virtual trackpad to control the ball and level progression. Powered by Phaser and Three.js, written in TypeScript. Full commented source code available.

Talking about Stairs game, 3D, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a 3D HTML5 game like “Stairs” using Godot – Step 4: controlling the ball with the mouse and adding more spikes

In the 4th step of the HTML5 prototype of “Stairs” game built with Godot, we’ll see how to add more spikes and control the ball with the mouse. Full downloadable project with commented source code available.

Talking about Stairs game, 3D, Game development, Godot Engine and HTML5.

Build a 3D HTML5 game like “Stairs” using Phaser and Three.js – Step 3: controlling the bouncing ball and adding more spikes

In the 3rd step of “Stairs” HTML5 game powered by Phaser and Three.js, I’ll show you how to control the ball with mouse and add more spikes. Full commented TypeScript source code available.

Talking about Stairs game, 3D, Game development, HTML5, Javascript, Phaser and TypeScript.

Build a 3D HTML5 game like “Stairs” using Godot – Step 3: adding the bouncing ball using only trigonometry

In this 3rd step of “Stairs” HTML5 prototype build with Godot, we’ll see how to add a bouncing ball with no physics, just faking the movement with trigonometry. Full project available for download.

Talking about Stairs game, 3D, Game development, Godot Engine and HTML5.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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