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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

“Bouncing Light” Phaser prototype rendered in 3D thanks to three.js and Phaser 3D library

You can turn your HTML5 2D Phaser games to shiny new 3D games with almost no effort thanks to three.js and Phaser 3D library. Look at the example and get the commented source code to see how easy it was. Let’s go 3D!

Talking about Bouncy Light game, 3D, Game development, HTML5, Javascript and Phaser.

Buildbox complete infinite runner prototype featuring random enemies, in game tutorial, splash screen, game over screen and more

Look how I built a 3D physics endless runner game with almost no code using Buildbox, featuring splash screen, game over screen, in-game tutorial and more. Full example to download for free.

Talking about 3D, Game development and Javascript.

Play “Tunnel Trouble”, the HTML5 game you learn to build with “Create HTML5 vertical endless runner cross platform games”

Play “Tunnel Trouble”, my latest HTML5 game powered by Phaser 3, and if you bought the book “Create HTML5 vertical endless runner cross platform games”, wait for the full commented source code in your email in next days.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Play “Black White”, my latest HTML5 hyper casual game powered with Phaser

Two colors, two gravity forces, two scores. This is “Black White”, my latest HTML5 hyper casual game powered by Phaser, Arcade physics and “difference” blend mode. Have a try.

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

Play with gravity like in “Hop Hop Hop Underwater” game. HTML5 prototype powered by Phaser and Arcade physics

“Hop Hop Hop Underwater” is a hyper casual game featuring the ability to jump or dive underwater. I built a HTLM5 prototype powered by Phaser in a few lines. Commented source code available.

Talking about Hop Hop Hop Underwater game, Game development, HTML5, Javascript and Phaser.

“Puppet Bird” way to control the player built with GDevelop

“Puppet Bird” way to control a character with a crank has been ported to GDevelop by @mobiadge, and I also built my own version. Have a look at these two no-code versions, and get the complete GDevelop project

Talking about Puppet Bird game, Game development, HTML5, Javascript, Phaser and Users contributions.

HTML5 prototype to drag and rotate a wheel and control your character like in “Puppet Bird” game

Puppet bird was a fun game in the “Flappy Bird” genre, with an unique way to control the character. Look at the HTML5 prototype built with Phaser and drag-rotate plugin to control a character by rotating a crank. Commented source code available.

Talking about Puppet Bird game, Game development, HTML5, Javascript and Phaser.

Basic webpack guide to bundle all your JavaScript files in one, useful to publish HTML5 games

Distribute your HTML5 games with only one single JavaScript file which bundles all your scripts thanks to the easiest webpack tutorial you will find on the web. Full downloadable Phaser example included.

Talking about Game development, HTML5, Javascript and Phaser.

Complete “Circle Race” HTML5 prototype built using Phaser 3, with a lot of room for customization

“Circle Race” is a fun HTML5 hyper casual game built wit Construct. I made a Phaser version in 80 lines, with room for customization and sprites generated on the fly. Full source code available.

Talking about Circle Race game, Game development, HTML5, Javascript and Phaser.

“Legends of Runeterra” HTML5 prototype powered by Phaser updated: drawing cards

“Legends of Runeterra” HTML5 prototype has been improved and now you can play cards by dragging them from your hand to the field. Commented source code available, powered by Phaser 3 of course.

Talking about Legends of Runeterra game, Game development, HTML5, Javascript and Phaser.

14 years of blogging

Today the blog turns 14. Thank you for being my readers for all these years.

Talking about Blogging.

Draw a card from your hand like in “Legends of Runeterra” mobile version

With the power of Phaser’s drag events, I built this “Legends of Runeterra” way of handling cards in your hand. HTML5 example with complete source code to download.

Talking about Legends of Runeterra game, Game development, HTML5, Javascript and Phaser.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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