Latest posts
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Play “Stack the Crates” on your Android TV – probably the first Phaser game running on Android TV
With the power of Phaser, Cordova and Android Studio, I made probably the first Phaser game officially approved for Android TV
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Build a HTML5 game like “Ballz” using Phaser and ARCADE physics – adding and destroying blocks
The second step of "Ballz" HTML5 game made with Phaser features falling blocks you have to destroy with the ball
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How to make your HTML5 game run as a native Android TV app using Android Studio and Cordova
Ever wanted to make your HTML5 game run on an Android TV as a native app? It's not the easiest thing to do but you can do it, here's how.
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Build a HTML5 game like “Ballz” using Phaser and ARCADE physics
"Ballz" is a great mobile game in the "bricks breaking" genre. Let's build it in HTML5 using Phaser and ARCADE physics.
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Thank you for being my reader in 2017 – Here a small recap of what happened on the blog this year
This year I published 18 game series tutorials explained in more than 100 posts. Thank you for being my reader and enjoy a small recap.
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Box2D Vs p2.js physics in the making of “Stack the Crates” HTML5 game
I made two versions of "Stack the Crates" HTML5 game using both Box2D and p2.js physics engines, powered by Phaser. Look at the differences.
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Play “Stack the Crates” HTML5 game, my take on “Tipsy Tower” concept – source code available
A complete HTML5 physics game in about 200 lines of code? Yes, thanks to Phaser and Box2D - Play "Stack the Crates"
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“Tipsy Tower” HTML5 prototype made with Defold
Tipsy Tower HTML prototype is getting more and more popular, check the Defold version by Björn Ritzl
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“Tipsy Tower” HTML5 prototype made with Panda 2 – a powerful JavaScript based game development platform
Panda 2 is a powerful HTML5 game development platform - Look at "Tipsy Tower" prototype made in a few lines
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“Tipsy Tower” HTML5 prototype made with Phaser and Box2D – Step 3: timer, GUI and game over
Less than 150 lines of code, and HTML5 Tipsy Tower game now also features a timer and a game over routine, thanks to Phaser and Box2D
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“Tipsy Tower” prototype made with Unity and C# – Step 2: camera zoom, timer, score and responsive canvas elements
The Unity prototpe of "Tipsy Tower" game is almost complete, not features zoom, timer, score, responsive canvas and commented source code
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Taking Unity seriously: Unity Plus subscription activated
Purchased a Unity Plus subscription during Black Friday promotions, let's start making something serious.