Latest posts
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FGL Enhance now supports interstitial ads for your Apple and Android apps. Add them with just one line of code
Add preloading ads to your iPhone and Android apps with no code and interstitial ads with just one line of code thanks to FGL Enhance
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HTML5 + Box2D hook like the one seen on iOS Mikey Hooks game
Creation of a realistic HTML5 hook game using Phaser + Box2D is easy and fun
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Learn to create awesome HTML5 games powered by Phaser with Interphase
The ultimate guide to HTML5 game development is here: get Interphaser, 400 fast paced pages of pure awesomeness
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My first commercial game is having a sequel: a new Circle Chain game will be released in a few days
A new game is coming to your monitors, with casual but experimental gameplay. Circle Chain Grid Edition
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Pure JavaScript poker hand analyzer UPDATE: fixing Ace Straight and commeting the code
Fixed version of my Arcade Poker Hand Evaluator, and commented source code.
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“Trick Shot” HTML5 game prototype part 3 – handling collisions
Trick shot HTML5 Phaser + Box2D game prototype now handles collisions
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Pure JavaScript poker hand analyzer to be used (also) in puzzle games
Javascript code to analyze any 5-cards Poker hand, even 5 of a kind!
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“Trick Shot” HTML game prototype part 2 – jumping into the box
Second part of "Trick Shot" game prototype with Phaser: adding obstacles and moving targets
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Play my latest HTML5 game: Matt Vs Math – Sponsored by Softgames
My latest HTML5 game is out: play Matt Vs Math and beat all 132 levels. Sponsored by SoftGames
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HTML5 Physics sling with predictive trajectory like “Trick Shot” iOS game using Phaser + Box2D
iOS game "Trick Shot" converted to HTML5 prototype in less than 100 lines thanks ot Phaser and Box2D
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Summer gift: HTML5 game Whack a Creep source project released for free
My HTML5 game Whack a Creep has been featured twice on the Amazon Appstore. Now you can have the source code for free.
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Learn how Phaser manages draggable objects by making the HTML5 engine behind Rush Hour game
You can make an HTML5 game like "Rush Hour" just using Phaser draggable sprites. Have a look.