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Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
All about Javascript

Built a HTML5 prototype of “Bricks” hyper casual game with Phaser and Arcade physics

“Bricks” is a HTML5 hyper casual game published by Ketchapp. Look how I built a full HTML5 prototype using Phaser and a mix of Arcade physics and tweens. Full commented source code available.

Talking about Bricks game, Game development, HTML5, Javascript and Phaser.

HTML5 prototype of a planet gravity platform using Phaser 3 and Arcade physics

“Radial gravity” or “Planet gravity” is a feature you’ve probably already seen in games, but I am applying it to a HTML5 platform game powered by Phaser and Arcade physics, and the result is something new. Full source code available.

Talking about Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “A Life of Logic” with Phaser framework

“A Life of Logic” is a fun puzzle game which was awarded with “Game of the Day” on Apple App Store. Get the full source code of the HTML5 prototype built with Phaser.

Talking about A Life of Logic game, Game development, HTML5, Javascript and Phaser.

“HTML5 Cross Platform Game Development Using Phaser 3” book gets its 4th free update: 6 new pages to show how to use a Texture Atlas and improve performance

I love my readers so I keep on updating my book “HTML5 Cross Platform Game Development Using Phaser 3”. 202 pages, 32 source code examples updated to Phaser 3.22.0, and an Android Project to learn HTML5 Cross Platform Game Development Using Phaser

Talking about Game development, HTML5, Javascript and Phaser.

HTML5 platformer prototype inspired by iOS hit “Yeah Bunny” thanks to Phaser and Arcade physics now featuring WATER

A platformer without water levels is not a platformer in 2020. What about a HTML5 autorunner platformer featuring water, as well as jump, double jump, wall jump. wall slide, “stop” tiles and trampoline, powered by Phaser and Arcade physics? Full commented source code available.

Talking about Yeah Bunny game, Game development, HTML5, Javascript and Phaser.

Build a HTML5 game like “Surfingers” using Phaser and Arcade physics

“Surfingers” is a cute endless runner and this time you won’t control the player but the environment. Swipe to adjust waves height in this HTML5 prototype built with Phaser and Arcade physics. Full source code available.

Talking about Surfingers game, Game development, HTML5, Javascript and Phaser.

“Way of an idea” prototype ported to HTML5 using Phaser and Matter physics

“Way of an Idea” was a Flash physics puzzle game I enjoyed a lot. Look how I built a HTML5 prototype in a few lines thanks to Phaser and Matter physics.

Talking about Way of an Idea game, Game development, HTML5, Javascript and Phaser.

Pixel based physics engine with HTML5 example powered by Phaser

What about a physics engine which is not a physics engine but allows you to build physics games in only 40 lines of code? Enjoy the pixel based JavaScript physics engine, with an example powered by Phaser. Full source code available.

Talking about Game development, HTML5, Javascript and Phaser.

Build a 3D game like “2 Cars” using Buildbox and almost no code

“2 Cars” is an old mobile game glory which I was able to rebuild in 3d using Buildbox and almost no code by just making the camera following a fake player and move spaceships with transparent buttons. Full project available to download.

Talking about 2 Cars game, 3D, Game development and Javascript.

Original “VVVVVV” game source code is now public, to celebrate this event here’s a HTML5 prototype build with Phaser and Arcade physics

“VVVVVV” awesome game goes open source thanks to Terry Cavanagh, and I built a 70 lines working HTML5 prototype using Phaser and Arcade physics. Full source code available.

Talking about vvvvvv game, Game development, HTML5, Javascript and Phaser.

3D Sokoban prototype controlled by swipe built with Buildbox with (almost) no code thanks to my pure JavaScript class

With the power of Buildbox and my pure JavaScript class to handle Sokoban games, I was able to build a 3d Sokoban controlled by swipe in about 50 lines of code. Full project available for download.

Talking about Sokoban game, 3D, Game development and Javascript.

Pure JavaScript class to handle Sokoban games, ready to communicate with your favorite HTML5 framework.

2020 begins with a complete pure JavaScript class with no dependencies to handle a Sokoban game with unlimited undos. Build your Sokoban game with any framework without caring about game logic. Commented example included.

Talking about Sokoban game, Game development and Javascript.
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101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 226 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2025 Emanuele Feronato
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