Skip to the content

Emanuele Feronato

Italian geek and PROgrammer
Check my
101 games challenge!
I write about game development, HTML5, Phaser, JavaScript, TypeScript, Box2D, Flash and more fun stuff since 2006

HTML5 WebGL 360 degrees panorama viewer with Three.js

Using the amazing Three.js 3D library you can create stunning HTML5 panorama effetcs. Check this one!

Talking about 3D, HTML5 and Javascript.

HTML5 Phaser Tutorial: how to create a level selection screen with locked levels and stars – finished prototype

The complete HTML5 level selection screen is now even more complete. Built with Phaser.

Talking about Game development, HTML5, Javascript and Phaser.

WordPress theme “X” bought and ready to be installed

Having to change my theme, I am about to install X because I find it one of the best premium WP themes around there. Do you agree?

Talking about Blogging and WordPress.

“What I am playing to” Sunday report #2

A brief overview of the games I played this week. Playing a lot Gems of War, a match three game i really like

Talking about Blogging and Game development.

Kiwi.js HTML5 game framework gets a major update and features Chipmunk physics

The awesome Chipmunk2D physics library comes to our JavaScript projects thanks to brand new Kiwi.js plugin. Look at the examples

Talking about Game development, HTML5 and Javascript.

Porting my HTML5 games to T2Mobile Flame, the Firefox OS phone

My HTML5 games ready to hit the Firefox Marketplace thanks to Mozilla guys who sent me a reference device to test my games on

Talking about Construct, Game development, HTML5, Monetize and Phaser.

HTML5 Phaser Tutorial: how to create a level selection screen with locked levels and stars

Having a good level selection screen in your games means having polished games: see this HTML5 example made with Phaser

Talking about Game development, HTML5, Javascript and Phaser.

Upcoming HTML5 Christmas Game: Christmas Quest

Making an HTML5 Christmas game with Phaser, sharing with you the title screen source code. Go grab it!

Talking about Game development, HTML5, Javascript, Monetize and Phaser.

HTML5 swipe controlled Sokoban game made with Phaser

Fully commented source code of an HTML5 Sokoban game made with Phaser, swipe controlled

Talking about Sokoban game, Game development, HTML5, Javascript and Phaser.

Unity2D Circle Chain prototype step 2: adding explosions

The second step of Unity2D Circle Chain game introduces mouse control, tags, messages and more.

Talking about Circle Chain game, C#, Game development and Unity3D.

Tutorial: your first Unity2D project – a Circle Chain prototype

A step by step tutorial with code and images to guide you in the creation of your first Unity2D project

Talking about Circle Chain game, C#, Game development and Unity3D.

“What I am playing to” Sunday report #1

A brief overview of the games I played this week. Really enjoyed Puzzle to the Center of the Earth, see the others.

Talking about Blogging and Game development.
Page 56 / 159FirstPrevNextLast

101
Games Challenge
I will build 101 games as a solo developer

During these years, I published 228 explained game prototypes, along with source code: 1+2=3, 100 rounds, 10000000, 2 Cars, 2048, A Blocky Christmas, A Jumping Block, A Life of Logic, Angry Birds, Angry Birds Space, Artillery, Astro-PANIC!, Avoider, Back to Square One, Ball Game, Ball vs Ball, Ball: Revamped, Balloon Invasion, BallPusher, Ballz, Bar Balance, Be Brave Barb, Bejeweled, Biggification, Block it, Blockage, Bloons, Boids, Bombuzal, Boom Dots, Bouncing Ball, Bouncing Ball 2, Bouncy Light, BoxHead, Breakout, Bricks, Bubble Chaos, Bubbles 2, Card Game, Castle Ramble, Chronotron, Circle Chain, Circle Path, Circle Race, Circular endless runner, Cirplosion, Click when Red, CLOCKS - The Game, Color Hit, Color Jump, ColorFill, Columns, Concentration, Crossy Road, Crush the Castle, Cube Jump, CubesOut, Dash N Blast, Dashy Panda, Deflection, Diamond Digger Saga, Don't touch the spikes, Dots, Down The Mountain, Drag and Match, Draw and Sum, Draw Game, Drop Wizard, DROP'd, Dudeski, Dungeon Raid, Educational Game, Elasticity, Endless Runner, Erase Box, Eskiv, Farm Heroes Saga, Filler, Flappy Bird, Fling, Flipping Legend, Floaty Light, Fuse Ballz, GearTaker, Gem Sweeper, Globe, Goat Rider, Gold Miner, Golf Dash, Grindstone, GuessNext, Helicopter, Helix Jump, Hero Emblems, Hero Slide, Hexagonal Tiles, HookPod, Hop Hop Hop Underwater, Horizontal Endless Runner, Hundreds, Hungry Hero, Hurry it's Christmas, InkTd, Input Delay, Iromeku, Jet Set Willy, Jigsaw Game, Knife Hit, Knightfall, Legends of Runeterra, Lep's World, Line Rider, Lumines, Magick, MagOrMin, Mass Attack, Math Game, Maze, Meeblings, Memdot, Metro Siberia Underground, Mike Dangers, Mikey Hooks, Mini Archer, Nano War, Nodes, o:anquan, One Button Game, One Tap RPG, Ononmin, Pacco, Perfect Square!, Perfectionism, Phyballs, Pixel Purge, PixelField, Planet Revenge, Plants Vs Zombies, Platform, Platform game, Platformer, Plus+Plus, Pocket Snap, Poker, Pool, Pop the Lock, Pop to Save, Poux, Pudi, Pumpkin Story, Puppet Bird, Pushori, Pyramids of Ra, qomp, Quick Switch, Racing, Radical, Rebuild Chile, Renju, Rise Above, Risky Road, Roguelike, Roly Poly, Run Around, Rush Hour, SameGame, SamePhysics, Security, Serious Scramblers, Shrink it, Sling, Slingy, Snowflakes, Sokoban, Space Checkers, Space is Key, Spellfall, Spinny Gun, Splitter, Spring Ninja, Sproing, Stabilize!, Stack, Stairs, Stick Hero, String Avoider, Stringy, Sudoku, Super Mario Bros, Surfingers, Survival Horror, Talesworth Adventure, Teeter Up, Tetris, The Impossible Line, The Moops - Combos of Joy, The Next Arrow, Threes, Tic Tac Toe, Timberman, Tiny Wings, Tipsy Tower, Toony, Totem Destroyer, Tower Defense, Trailblazer, Trick Shot, Tunnelball, Turn, Turnellio, TwinSpin, Vampire Survivors, vvvvvv, Warp Shift, Watermelon Game, Way of an Idea, Whack a Creep, Wheel of Fortune, Where's my Water, Wish Upon a Star, Word Game, Wordle, Worms, Yanga, Yeah Bunny, Zhed, zNumbers, Zuma

© 2026 Emanuele Feronato
Manage Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}