Latest posts
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About to release my 3rd book. Prepare to create awesome games with Cocos2d-JS
I almost finished my third book. Almost every Cocos2d-JS feature has been deeply covered, really proud about it.
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HTML5 game “Whack a Creep” featured on Amazon Appstore for the second time
This is the story of an HTML5 game made with Construct2 which has been featured TWICE in Amazon Appstore thanks to FGL
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GamePix: The new HTML5 games distribution platform has launched
GamePix hosts your game on secure servers and distributes it to a network of qualified publishers. Read the press release.
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A quick HTML5 survival horror prototype made with Phaser
I was able to create an HTML5 survival horror prototype with Phaser in a few lines, can you guess how?
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How to bring your HTML5 games title screen to life in a minute with Phaser
Make your HTML5 games title screen look more polished with Phaser in a minute with a couple of lines of code
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Phaser + JScrambler = awesome games with awesome protection
JScramber allows you to protect and sitelock your Phaser games in a matter of seconds. Tested and approved.
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Upcoming HTML5 game made with Phaser: Sealife Vs Mines
Announcing my 3rd HTML5 game called Sealife Vs Mines, made with Phaser and looking for distribution.
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GIVEAWAY – win your free copy of iPhone Game Development with Cocos2D 3.0
Win three copies of Learning iPhone Game Development with Cocos2D 3.0 being my fan on Facebook
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HTML5 Diamond Digger Saga prototype made with Phaser – adding dirt and water
My HTML5 Diamond Digger Saga prototype now features dirt and water, for a full gaming experience. Made with Phaser in a few lines.
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HTML5 Diamond Digger Saga prototype made with Phaser
A basic HTML5 Diamond Digger Saga prototype can be written in about 100 lines. Play the game and look at the code.
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Learning iPhone Game Development with Cocos2D 3.0 book review
Build amazing iPhone games with "Learning iPhone Game Development with Cocos2D 3.0" book
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The basics behind Diamond Digger Saga: flood fill algorithm
Did you know King's game Diamond Digger Saga entirely works around flood fill algorithm?